Additionally, all hand-made stop motion animation will be popular like already *Wallace & Gromit: Vengeance Most Fowl* on Netflix, *Dog Man* by DreamWorks or *Wildwood* produced by Laika, and there will be a lot of attention to all immersive experiences such as the collaborations made by artists like DJ Anyma (Matteo Millei) who has managed to combine electronic music with projections created by the team behind the duo Alessio De Vecchi (co-creative visual director) and Ian Spriggs (character artist), during the events of Tomorrowland and Afterlife, similar to those presented in the structure of The Sphere in Las Vegas, a site where popular shows of the same style will continue to be performed, and whose trend is repeated with *Starscape* presented at Genesis House in New York City; *Immersive Journey* by ROM in Toronto; *Invisible Worlds* at the Natural History Museum of America; *TeamLab Planets* and *TeamLab Borderless* presented in Tokyo; the moving version of *Rembrandt's The Storm on the Sea of Galilee for Frameless* made by Cinesite in London; As well as immersive, interactive experiences such as *Super Nintendo World* at Universal Studios Hollywood and Universal Orlando Resort; *Disney's Star Wars: Galaxy's Edge*, located at Disneyland; or *Pac-Man Live Experience* at the Arcade Arena in Manchester
And that's how we've already started to explore the concept of "Real Time Immersive Experience" using Unreal Engine, this powerful dynamic rendering engine allows the creation of complex environments, using cloners and effectors that can handle tens of thousands of meshes in real time, whose capabilities include Dynamic Visual Definition that allows adjusting the visual resolution of particles and colors on material surfaces instantly, and Advanced Visual Physics that offers realistic simulations of particles and collisions, enriching the immersive experience; Features that are essential in large visual effects and animation productions, both in film and television series, as is the case of visual effects and film production companies such as DNEG. In conclusion, the evolving landscape of art and design is being dynamically reshaped by technological advancements, particularly with the integration of artificial intelligence and real-time immersive experiences. The convergence of these elements not only expands the boundaries of creativity but also offers new avenues for artists and designers to connect with audiences in profound and meaningful ways. As we continue to explore and embrace these innovations, the potential for collaborative and transformative artistic endeavors will undoubtedly grow, enriching our cultural tapestry and paving the way for future generations of creators.



















